Author pages are created from data sourced from our academic publisher partnerships and public sources.
- Publications
- Influence
CalVR: an advanced open source virtual reality software framework
- Jürgen P. Schulze, A. Prudhomme, Philip P. Weber, T. DeFanti
- Computer Science, Engineering
- Electronic Imaging
- 4 March 2013
TLDR
The future of the CAVE
- T. DeFanti, D. Acevedo, +22 authors G. Wickham
- Engineering
- 2011
The CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades… Expand
Continuous-Motion Text Input in Virtual Reality
- J. G. Jimenez, Jürgen P. Schulze
- Computer Science
- 28 January 2018
TLDR
Soft robotic glove for kinesthetic haptic feedback in virtual reality environments
- Saurabh Jadhav, V. Kannanda, Bocheng Kang, M. Tolley, Jürgen P. Schulze
- Computer Science
- 29 January 2017
TLDR
Three-dimensional OCT-Reconstruction in a Novel Virtual Reality System
- Claudia Schulze-Dobold, R. Tadayoni, A. Erginay, Jürgen P. Schulze
- Computer Science
- 26 March 2012
- 1
3D Medical Image Segmentation in Virtual Reality
- Shea B Yonker, O. Korshak, Timothy Hedstrom, Alexander T H Wu, Siddharth Atre, Jürgen P. Schulze
- Computer Science
- 13 January 2019
At-Risk World Heritage and Virtual Reality Visualization for Cyber-Archaeology: The Mar Saba Test Case
For years, humans have been fascinated with the preservation of material culture, from small artifacts to entire landscapes, and have seen them as having significant cultural value, as tangible links… Expand
The WAVE and 3 D : How the Waters Might Have Parted — Visualizing Evidence for a Major Volcanic Eruption in the Mediterranean and Its Impact on Exodus Models 12
- Jürgen P. Schulze, Jessica J Block, +4 authors Thomas A. DeFanti
- 2015
To fully engage in Late Bronze Age “world building” and the Exodus narrative for the EX3 exhibition (see Chap. 11), transdisciplinary research in archaeology, geology, and computer graphics were… Expand
Real-Time Photo-Realistic Augmented Reality Under Dynamic Ambient Lighting Conditions
- Kamran Alipour, Jürgen P. Schulze
- Computer Science
- 13 January 2019
VR Toolkits: Why do We Keep Reinventing the Wheel?
- B. Jackson, Daniel Acevedo-Feliz, +4 authors A. Vartanian
- Computer Science
- VR
- 2014