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Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at both conceptual, technical and practical levels. The approach focuses(More)
This paper investigates the effects of cognitive style for decision making on the behaviour of participants in different phases of the group concept mapping process (GCM). It is argued that cognitive style should be included directly in the coordination of the GCM process and not simply considered as yet another demographic variable. The cognitive styles(More)
This poster addresses a learning biography study which aims at analyzing learning histories of both expert and non-expert improvisers (five recognized expert improvisers and five renowned musicians lacking improvisational expertise). It was hypothesized that by choosing both experts and non-experts it is possible to distinguish successful and unsuccessful(More)
With the coming of age of the Millennials, teacher training programs may become complacent, thinking that while the previous generation of digital immigrants that went into teaching may be a lost cause, things will now be different with the influx of digital natives into the teaching profession. This, however, is anything but true. Though Millennials may(More)
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