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We present real-time shadow method based on the shadow volume that exploit capabilities of the modern graphics cards. Algorithm is primarily created for casting shadows of a highly concave complex objects such as trees. For those objects silhouette calculation that is usually preformed by other shadow volume algorithms is complicated and poorly justified.(More)
This paper presents a new single-pass shadow mapping technique that achieves better quality than the approaches based on perspective warping, such as perspective, light-space, and trapezoidal shadow maps. The proposed technique is appropriate for real-time rendering of large virtual environments that include dynamic objects. By performing operations in(More)
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