Ivan Guschenko-Cheverda

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We present a multiplayer first-person shooter (FPS) game with advanced intelligent non-playable characters (NPC) under computer control. The game is specially adapted for playing in VR headset so the simulator sickness symptoms are significantly reduced. The demo allows users to play with the other human and NPC players in a shooter game made in Unreal(More)
We present two examples of how human-like behavior can be implemented in a model of computer player to improve its characteristics and decision-making patterns in video game. At first, we describe a reinforcement learning model, which helps to choose the best weapon depending on reward values obtained from shooting combat situations. Secondly, we consider(More)
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