Ioana A. Stanescu

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The territory of Game Based Learning has been widely explored, yet much has still to be done in the field. Both the methodological and the empirical aspects of adopting games for educational purposes require further in-depth investigation. What are, then, the current hot issues in the field? What relevant research questions are still to be answered? This is(More)
Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While(More)
The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too(More)
This workshop focuses on defining the mechanisms required for pervasive gameplay and interaction to inform, educate, and reflect with game supported learning. The objective is for participants to share, discuss and learn about existing relevant mechanisms for pervasive learning in a socially-nurtured Serious Game (SG) context. Research in SG, as a whole,(More)