Ingrid Höpel

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Although the technical skills of pupils are quite high, the current approach to gain media literacy still focuses on updating software applying skills, rather than exploring the potential for learning and the nature of digital media as programmed entities. Most educational research was focussed on the computer simply as a tool or a resource, rather than on(More)
This paper is about the rehabilitation of aesthetics in the context of teaching computer science at school. It explains how interdisciplinary, digitally extended learn-environments can be created with the help of free or low cost applications; these learning environments focus especially on the idea that sensorial perceptions and co-construction of(More)
This paper is about the rehabilitation of aesthetics in the context of teaching computer science and digital media in schools. It explains how interdisciplinary, digitally extended learning environments can be created with the help of free or low cost applications. Such learning environments focus especially on the idea that sensorial perception and(More)
The paper is based on interdisciplinary school scenarios which have been developed to embedd the computer in a multidimensional education involving a variety of senses of a human being. The school scenarios intend to link the haptical activities of pupils with informatic thinking by means of selfdependent and self-acting programming. They have been(More)
Although the technical skills of pupils are quite high, the current approach to gain computational literacy still focusses on updating software applying skills, rather than exploring the potential for learning and the nature of digital media as programmed entities. Though multimedia computers are becoming widespread in the consumer market, only little(More)
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