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use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. (2007, in press). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtu34 environments. PRESENCE: Teleoperators and Virtual Environments.
(2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. (2008, in press). Psychophysics of perceiving eye and head(More)
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