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The design of high performance multimedia systems in a short time force us to use IP's blocks in many designs. However, their correct integration in a design implies more complex verification problems. In this paper, we present a C++/SystemC based simulation flow at multiple levels of abstraction. Our approach is to use SystemC to describe both application(More)
The complexity of multimedia applications in terms of intensity of computation and heterogeneity of treated data led the designers to embark them on multiprocessor systems on chip. The complexity of these systems on one hand and the expectations of the consumers on the other hand complicate the designers job to conceive and supply strong and successful(More)
Growing requirements on the correct design of high performance multimedia systems in a short time force us to use IP's blocks in many designs. However, their correct integration in a design implies more complex verification problems. In this paper, we present a C++/SystemC based simulation flow at multiple levels of abstraction. Our approach is to use(More)
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