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The PASCAL Visual Object Classes Challenge ran from February to March 2005. The goal of the challenge was to recognize objects from a number of visual object classes in realistic scenes (i.e. not pre-segmented objects). Four object classes were selected: motorbikes , bicycles, cars and people. Twelve teams entered the challenge. In this chapter we provide(More)
Many approaches to object recognition are founded on probability theory, and can be broadly characterized as either generative or discriminative according to whether or not the distribution of the image features is modelled. Generative and discriminative methods have very different characteristics, as well as complementary strengths and weaknesses. In this(More)
An algorithm is proposed for 3D object representation using generic 3D features which are transformation and scale invariant. Descriptive 3D features and their relations are used to construct a graphical model for the object which is later trained and then used for detection purposes. Descriptive 3D features are the fundamental structures which are(More)
Many approaches to object recognition are founded on probability theory, and can be broadly characterized as either generative or discriminative according to whether or not the distribution of the image features is modelled. Generative and discriminative methods have very different characteristics, as well as complementary strengths and weaknesses. In this(More)
In recent years the problem of object recognition has received considerable attention from both the machine learning and computer vision communities. The key challenge of this problem is to be able to recognize any member of a category of objects in spite of wide variations in visual appearance due to variations in the form and colour of the object,(More)
An algorithm is proposed to extract transformation and scale invariant 3D fundamental elements from the surface structure of 3D range scan data. The surface is described by mean and Gaussian curvature values at every data point at various scales and a scale-space search is performed in order to extract the fundamental structures and to estimate the location(More)
In this study, a multi-scale phase based disparity algorithm is developed. This algorithm is then applied in a simulated world. In this world there is a virtual robot which has a stereo camera system simulated with the properties similar to human eyes and there are 3D virtual objects having predefined simple shapes. The virtual robot explores its(More)