Ilja Frissen

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For us humans, walking is our most natural way of moving through the world. One of the major challenges in present research on navigation in virtual reality is to enable users to physically walk through virtual environments. Although treadmills, in principle, allow users to walk for extended periods of time through large virtual environments, existing(More)
Walking along a curved path requires coordinated motor actions of the entire body. Here, we investigate the relationship between head and trunk movements during walking. Previous studies have found that the head systematically turns into turns before the trunk does. This has been found to occur at a constant distance rather than at a constant time before a(More)
Exposure to synchronous but spatially discordant auditory and visual inputs produces, beyond immediate cross-modal biases, adaptive recalibrations of the respective localization processes that manifest themselves in aftereffects. Such recalibrations probably play an important role in maintaining the coherence of spatial representations across the various(More)
Common belief has it that people who get lost in unfamiliar terrain often end up walking in circles. Although uncorroborated by empirical data, this belief has widely permeated popular culture. Here, we tested the ability of humans to walk on a straight course through unfamiliar terrain in two different environments: a large forest area and the Sahara(More)
Exposing different sense modalities (like sight, hearing or touch) to repeated simultaneous but spatially discordant stimulations generally causes recalibration of localization processes in one or both of the involved modalities, which is manifested through aftereffects. These provide opportunities for determining the extent of the changes induced by the(More)
We examined how visual recalibration of apparent sound location obtained at a particular location generalizes to untrained locations. Participants pointed toward the origin of tone bursts scattered along the azimuth, before and after repeated exposure to bursts in one particular location, synchronized with point flashes of light a constant distance to their(More)
Despite many recent developments in virtual reality, an effective locomotion interface which allows for normal walking through large virtual environments was until recently still lacking. Here, we describe the new CyberWalk omnidirectional treadmill system, which makes it possible for users to walk endlessly in any direction, while never leaving the(More)
It has long been held that steering a vehicle is subserved by two distinct visual processes, a compensatory one for maintaining lane position and an anticipatory one for previewing the curvature of the upcoming road. In this study, we investigated the robustness of these two steering control processes by systematically degrading their visual inputs.(More)
Brain-damaged patients experience difficulties in recognizing a face (prosopagnosics), but they can still recognize its expression. The dissociation between these two face-related skills has served as a keystone of models of face processing. We now report that the presence of a facial expression can influence face identification. For normal viewers, the(More)
A remarkable example of rapid perceptual learning is the visual recalibration of auditory spatial perception, which can result in either a bias (ventriloquism after-effect) or an improvement (multisensory enhancement) in auditory localization. Here, we examine the possibility that these after-effects might depend on two distinct neural pathways(More)