Studies on the potential benefits of conveying biofeedback stimulus using a musical signal have appeared in recent years with the intent of harnessing the strong effects that music listening may have on subjects. While results are encouraging, the fundamental question has yet to be addressed, of how combined music and biofeedback compares to the already… (More)
It has been shown that it is possible to generate perceptual illusions of ownership in immersive virtual reality (IVR) over a virtual body seen from first person perspective, in other words over a body that visually substitutes the person's real body. This can occur even when the virtual body is quite different in appearance from the person's real body.… (More)
Music is a potent mood regulator that can induce relaxation and reduce anxiety in different situations. While several studies demonstrate that certain types of music have a subjective anxiolytic effect, the reported results from physiological responses are less conclusive. Virtual reality allows us to study diverse scenarios of real life under strict… (More)
We introduce two complementary OSC schemata for two contexts of use. The first is for the complete description of an OSC namespace: detailing the full set of messages each OSC-enabled system can receive or send, alongside choice metadata we deem necessary to make full use of each system's description. The second context of use is a snapshot (partial or… (More)
In most contemporary forms of musical and other technologically mediated artistic performance, systems are used where digital control information is transmitted from the interfaces used by the performers, to the devices producing the intended output. There is considerable ongoing discussion regarding how this control data is mapped between its source and… (More)
1. Quantity-setting Games a.