Ilhan Aslan

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This paper reports on extensions to a decision-theoretic location-aware shopping guide and on the results of user studies that have accompanied its development. On the basis of the results of an earlier user study in a mock-up of a shopping mall, we implemented an improved version of the shopping guide. A new user study with the improved system in a real(More)
In this paper we regard the navigation aid provided by mobile navigation systems in a real environment and the effects of these mobile assistants to the development of spatial knowledge. Therefore, we report on a user study concerning the acquisition of spatial knowledge. This study sets up on a former study described by Krüger and colleagues and sheds(More)
In this paper we report results of an experiment that investigates the effects of mobile pedestrian navigation systems on the development of route and survey knowledge acquired by the users. In the experiment directions were presented incrementally step-by-step in different modalities (i.e. audio, graphics) and through different media (PDA, clip-on(More)
Normally, mobile pedestrian navigation systems use visually perceptible landmarks to guide their users through the environment. In this article we introduce concepts for the use of auditory perceptible landmarks in route descriptions. Such auditory perceptible landmarks complement their visual counterparts and also stand to be beneficial for certain groups(More)
COMPASS2008 is a general service platform developed to be utilized as the tourist and city explorers assistant within the information services for the Beijing Olympic Games 2008. The main goals of COM-PASS2008 are to help foreigners to overcome language barriers in Beijing and assist them in finding information anywhere and anytime they need it. Novel(More)
We will describe a field test and its evaluation of a truly novel type of mobile computer programs that will assist foreign tourists in their communication with Chinese people. The software is an electronic phrase book and a translation aid but at the same time a powerful multilingual information system connected to numerous services via the Internet. It(More)
In this paper we describe an exploratory design study of the potentials of taste as a playful interaction modality. We present the design and implementation of LOLL<i>io</i> -- an interactive lollipop that serves as a haptic input device that dynamically changes its taste. We conclude this paper with three basic principles for potential game designs, where(More)
In this paper we explore if it is possible to recognize different cognitive states of a user through analyzing drag and drop behavior on a tablet device. We introduce a modified version of the classic Stroop task, which is a commonly used psychological stressor and investigate how different levels of perceived workload correlate with measures related to(More)
In this paper we report a user study to investigate the effect of semantic weight in a touch-based drag and drop task. The study was motivated by our own interest in exploring potential factors that influence touch behavior and supported by results in related neuroscience research. The question we intended to answer is: "Do people drag the representation of(More)
Combining touch screen technology with mid-air gestures into a unified input modality has potential to improve interaction with touch interfaces in cars. Moreover, target objects on a touch screen can be adapted to the proximity of a users' finger in mid-air. In this paper, we present an exploration of this design space based on two studies and various(More)