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Reconstructing and rendering trees is a challenging problem due to the geometric complexity involved, and the inherent difficulties of capture. In this paper we propose a volumetric approach to capture and render trees with relatively sparse foliage. Photographs of such trees typically have single pixels containing the blended projection of numerous(More)
We present a GPU-driven method for the fast computation of specular reflections on curved objects. For every reflector of the scene, our method computes a virtual object for every other object reflected in it. This virtual reflected object is then rendered and blended with the scene. For each vertex of each virtual object, a reflection point is found on the(More)
Aiming at rendering high quality images robustly for general environments with simple algorithms, we use a two-pass method that accounts for the global illumination. In this paper we present the integration of a new gathering procedure in the rendering pass, that uses the approximate results obtained by a particle tracing method, an extension of the(More)
Android malware has emerged in the last decade as a consequence of the increasing popularity of smartphones and tablets. While most previous work focuses on inherent characteristics of Android apps to detect malware, this study analyses indirect features to identify patterns often observed in malware applications. We show that modern Machine Learning(More)
This paper describes the development of a tool for generating realistic synthetic images of planetary rovers and planet surfaces for the purpose of testing vision-based autonomy algorithms. Such algorithms have been used on the NASA Mars rovers and will be used heavily on ExoMars for navigation. Computer simulation is a useful complement to testing in(More)
A Quantum Computer (QC) is a device that utilizes the principles of Quantum Mechanics to perform computations. Such a machine would be capable of accomplishing tasks not achievable by means of any conventional digital computer, for instance factoring large numbers. Currently it appears that the QC architecture based on an array of spin quantum bits (qubits)(More)
This paper proposes an efficient method for the production of high quality radiosity solutions which makes use of the a-priori knowledge of the dynamic properties of the scene in order to exploit temporal coherence. The method is based on a two-pass strategy that provides user-control on the final frame quality. In the first pass, it computes a coarse(More)