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OBJECTIVE The current investigation examined individual differences in route-learning strategies and their relative demands on visuospatial versus verbal working memory (WM) resources in virtual environments. BACKGROUND Learning new routes is a resource-demanding activity that must often be carried out in conjunction with other concurrent tasks. Virtual(More)
Driver distraction inside and outside the vehicle is increasingly a problem, especially for younger drivers. In many cases the distraction is associated with long glances away from the forward roadway. Such glances have been shown to be highly predictive of crashes. Ideally, one would like to develop and evaluate a training program which reduced these long(More)
All programs assessing attention maintenance inside the vehicle have required eye trackers and either a driving simulator or a specially equipped field vehicle. Ideally, one would like a way to assess attention maintenance that could be implemented on a desktop PC. Additionally, one would like to have a program that could be used to train novice drivers to(More)
Several studies have documented that the failure of drivers to attend to the forward roadway for a period lasting longer than 2-3 s is a major cause of highway crashes. Moreover, several studies have demonstrated that novice drivers are more likely to glance away from the roadway than the experienced drivers for extended periods when attempting to do a task(More)
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