Learn More
This paper investigates the integration of Artificial Intelligence techniques into video games, from the perspective of voice controlled adventure games. Speech-based interfaces would add new dimensions to the control of video games. However, the integration of speech raises several issues, such as the adequate level of interpretation that should be carried(More)
In this paper we present the Virtual Park (or VPARK) system. This includes a Networked Virtual Environment (NVE) System, called W-VLNET (Windows Virtual Life Network) and an Attraction Building System, able to create and modify attractions used in the NVE System. Both systems have been developed in the Windows NT Operating System (OS). The paper details the(More)
Computer aided geometric design is an area where the betterment of surface generation techniques is an everlasting demand since faster and more accurate geometric models are required. The traditional methods for generating surfaces were initially mainly based upon interpolation algorithms. Recently, partial differential equations (PDE) were introduced as a(More)
In this paper we present the Virtual Park (or VPARK) system. This includes a Networked Virtual Environment (NVE) System, called W-VLNET and an Attraction Building System, able to create and modify attractions used in the NVES. Both systems have been developed in the Windows NT environment. The paper outlines the techniques for communication, scene(More)