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Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
TLDR
This paper presents a virtual campus created using Second Life which provides four distinct types of virtual space: common student campus, collaborative zones, lecture rooms and recreational areas. Expand
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Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI
TLDR
The recent diffusion of advanced controllers, initially designed for the home game console, has been rapidly followed by the release of proprietary or third part PC drivers and SDKs suitable for implementing new forms of 3D user interfaces based on gestures. Expand
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SLMeeting: supporting collaborative work in Second Life
TLDR
We propose a system, named SLMeeting, which enhances the communication facilities of Second Life to support the management of collaborative activities, organized as conferences or meetings and later replayed, queried, analyzed and visualized. Expand
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A Collaborative Augmented Campus Based on Location-Aware Mobile Technology
TLDR
ACCampus, a mobile augmented reality system, supporting the sharing of contextualized information is proposed. Expand
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Development and evaluation of a system enhancing Second Life to support synchronous role-based collaborative learning
TLDR
This paper presents a system supporting synchronous collaborative learning by naturally enriching Learning Management System services with meeting management and multimedia features. Expand
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A gestural approach to presentation exploiting motion capture metaphors
TLDR
In this paper we describe an approach exploiting the availability of the Microsoft Kinect™ advanced game controller to manage a presentation software through a Natural User Interface (NUI). Expand
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Supporting Jigsaw-Based Collaborative Learning in Second Life
TLDR
In this paper we describe how to exploit the 3D programmable virtual world provided by second life to create an environment and a location for collaborative learning. Expand
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VirtualHoP: Virtual Worlds for experimentation and concretization of technical drawing
This work proposes the adoption of 3D Virtual Worlds for providing younger students with an environment capable of supporting the engineering practices based on technical drawing. The main difficultyExpand
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A 3D Serious City Building Game on Waste Disposal
TLDR
This paper presents a 3D Virtual World serious game named Pappi World, designed according to pedagogical theories and to the Italian Environmental Ministry guidelines. Expand
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Virtual Worlds: do we really need the third dimension to support collaborative learning?
The goal of Computer Supported Collaborative Learning (CSCL) is to enable students to work together, to emphasize and verify their knowledge by reciprocally interacting, and to reinforce their socialExpand
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