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Persuasive Games: The Expressive Power of Videogames
Ian Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.
Unit Operations: An Approach to Videogame Criticism
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames and argues for the possibility of real collaboration between the humanities and information technology.
The Rhetoric of Video Games
Animal Crossing is an “animal village simulator” for the Nintendo GameCube and DS video game consoles.1 As the game begins, the player has just left home to move to the game’s small village. There he
Videogames and Ideological Frames
Based on cognitive linguist George Lakoff's notions of metaphor and frame as the principle organizers of political discourse, this article offers an approach to analyzing political rhetoric in
Racing the Beam: The Atari Video Computer System
The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the
How to Do Things with Videogames
Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until
Game-O-Matic: Generating Videogames that Represent Ideas
This paper explains how Game-O-Matic uses the concept map input to select appropriate abstract patterns of gameplay and then how these mash ups of patterns are shaped into coherent playable games that can be said to represent the user's intent.
Newsgames: Journalism at Play
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video
Platform Studies: Frequently Questioned Answers
Six common misconceptions about platform studies, a family of approaches to digital media focused on the underlying computer systems that support creative work, are described and clarified.