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This paper analyzes color rendering problems arising in computer imaging of scenes with complex optical properties. The sources of these errors for imagery constructed on the basis of the RGB space are analyzed and an efficient and correct algorithm is proposed for spectral imagery. These solutions are applied to problems of direct stochastic and inverse(More)
This paper is devoted to the development of physically correct rendering model of scenes containing volume scattering objects. The solution of the rendering equation is based on the Monte-Carlo bidirectional ray tracing. Two efficient approaches to the solution of the rendering equation for different parameters of the volume scattering medium (typically,(More)
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