Hyungsung Park

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The purpose of this study is to examine the effects of object building activities in Second Life on playerspsila spatial reasoning and to explore the relationships between learnerspsila information perceiving styles and spatial reasoning. The participants of this study included 70 undergraduate students who were taking the class dasiaNew Media in(More)
abstract This chapter introduces the application of an artificial intelligence technique to a mobile educational device in order to provide a learning management system platform that is adaptive to students' learning styles. The key concepts of the adaptive mobile learning management system (AM-LMS) platform are outlined and explained. The AM-LMS provides(More)
The purpose of this study is to introduce activity for using educational purpose of Second Life based on the model for virtual field to support classroom teaching and teacherspsila implementation of curriculum including experiential learning related to cultural assets, field trips, cross-cultural understanding and on the like. In virtual reality, teachers(More)