Hyungsung Park

Learn More
Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active participation and facilitate learning. A significant amount of research examines using video editing software to(More)
The purpose of this study is to examine the effects of object building activities in Second Life on playerspsila spatial reasoning and to explore the relationships between learnerspsila information perceiving styles and spatial reasoning. The participants of this study included 70 undergraduate students who were taking the class dasiaNew Media in(More)
We demonstrate the microfluidic sorting of directionally oriented (anisotropic) microstructures by their orientational state in solution using the concept of railed microfluidics. After being injected into a microfluidic channel, the microstructures rotate and flip in various directions. In order to sort microstructures in an organized way, we designed the(More)
The purpose of this study is to introduce activity for using educational purpose of Second Life based on the model for virtual field to support classroom teaching and teacherspsila implementation of curriculum including experiential learning related to cultural assets, field trips, cross-cultural understanding and on the like. In virtual reality, teachers(More)
Debriefing is an important step in game-based learning environments. In the present study, the effect of different debriefing strategies in terms of two factors, grouping (self vs. team) and timing (in-game vs. post-game), was investigated on the motivation and self-efficacy levels of students. In a 2x2 ANOVA design, 62 sixth grade students were randomly(More)
Today’s learners have sophisticated technological skills, and since technology offers learners a myriad of new and highly effective tools which they can use to learn autonomously, digital games could be a case for such an educational use (Oblinger & Oblinger, 2005; Reeves, 2008). According to PEW Reports (2008), computing Hyungsung Park Kyonggi University,(More)