Hyoseok Hwang

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Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The observed images tend to get distorted. In this paper, we propose a novel display calibration method to fix the situation. In(More)
This research was conducted to produce a more realistic picture of how variables are created and dealt with during hot mix asphalt (HMA) paving construction. Several paving projects across the State of Nebraska have been visited where sensing devices were used to test how the selected variables contribute to temperature differentials. These variables(More)
—In this work, we propose an efficient multiview rendering algorithm that takes uncalibrated stereo as the input. First, the epipolar geometry of multiple viewpoints is analyzed for multiview display. Then, the camera pose for an arbitrarily selected viewpoint is estimated by algebraic approximation. Finally, by exploiting rectification homographies and(More)
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