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We present a data-driven shape model for reconstructing human body models from one or more 2D photos. One of the key tasks in reconstructing the 3D model from image data is shape recovery, a task done until now in utterly geometric way, in the domain of human body modeling. In contrast, we adopt a data-driven, parameterized deformable model that is acquired(More)
This paper presents a system to create mirror-symmetric surfaces from free-form sketches. The system takes as input a hand-drawn sketch and generates a surface whose silhouette approximately matches the input sketch. The input sketch typically consists of a set of curves connected at their endpoints, forming T-junctions and cusps. Our system is able to(More)
We describe a system for taking a 2D sketch of a mirror-symmetric 3D shape and lifting the curves to 3D, inferring the symmetry relationship from the original hand-drawn curves. The system takes as input a hand-drawn sketch and generates a set of 3D curves such that their orthogonal projection matches the input sketch. The main contribution is a method(More)
We discuss a set of techniques based on examples for generating realistic, controllable human whole-body models. Users are assisted in automatically generating a new model or modifying an existing one by controlling the parameters provided. Our approach is based on examples and consists of three major parts. First, each example from the 3D range scanner is(More)
The advent of 3D scanning technology has allowed effective measurement and analysis of breast size and shape, attracting interests by plastic surgeons, brassier designers, etc. Much work remains, however, before 3D scanning systems can be successfully used in automated analysis and synthesis of the breast—filtering noise, filling holes, and, in case a(More)
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. This paper studies the problem and solutions to automatic modeling of animatable virtual humans. Methods for capturing the shape of(More)