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The Internet along with the rapidly growing power of computing has emerged as a compelling channel for sale of garments. A number of initiatives have arisen recently across the world [1][2][3], revolving around the concepts of Made-to-Measure manufacturing and shopping via the Internet. These initiatives are fueled by the current Web technologies available,(More)
We discuss a set of techniques based on examples for generating realistic, controllable human whole-body models. Users are assisted in automatically generating a new model or modifying an existing one by controlling the parameters provided. Our approach is based on examples and consists of three major parts. First, each example from the 3D range scanner is(More)
This paper presents a system to create mirror-symmetric surfaces from free-form sketches. The system takes as input a hand-drawn sketch and generates a surface whose silhouette approximately matches the input sketch. The input sketch typically consists of a set of curves connected at their endpoints, forming T-junctions and cusps. Our system is able to(More)
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requirements for both CG artists and researchers. For example, for a real-time performance it is highly desirable to lighten the geometry and optimize the runtime animation of characters(More)
We present a data-driven shape model for reconstructing human body models from one or more 2D photos. One of the key tasks in reconstructing the 3D model from image data is shape recovery, a task done until now in utterly geometric way, in the domain of human body modeling. In contrast, we adopt a data-driven, parameterized deformable model that is acquired(More)
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow facial animation on simplified geometric models. This includes optimization on both geometry, and animation parameters. Simplified models are generated in a region-based manner in(More)
We introduce in this paper a new method for smooth foldover-free warping of images. It allows users to specify the constraints in two different ways: positional constraints to constrain the position of points in the image and gradient constraints to constrain the orientation and scaling of some parts of the image. We then show how our method is used for(More)
We describe a system for taking a 2D sketch of a mirror-symmetric 3D shape and lifting the curves to 3D, inferring the symmetry relationship from the original hand-drawn curves. The system takes as input a hand-drawn sketch and generates a set of 3D curves such that their orthogonal projection matches the input sketch. The main contribution is a method(More)