Hyewon Seo

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We discuss a set of techniques based on examples for generating realistic, controllable human whole-body models. Users are assisted in automatically generating a new model or modifying an existing one by controlling the parameters provided. Our approach is based on examples and consists of three major parts. First, each example from the 3D range scanner is(More)
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. This paper studies the problem and solutions to automatic modeling of animatable virtual humans. Methods for capturing the shape of(More)
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requirements for both CG artists and researchers. For example, for a real-time performance it is highly desirable to lighten the geometry and optimize the runtime animation of characters(More)
Based on an existing modeller that can generate realistic and controllable whole-body models, we introduce our modifier synthesizer for obtaining higher level of manipulations of body models by using parameters such as fat percentage and hip-to-waist ratio. Users are assisted in automatically modifying an existing model by controlling the parameters(More)
Simulating virtual environments populated with virtual but realistic crowds requires dozens of different face and body geometries. We present GENESIS (GENeration of E-population based on Statistical Information), an application that allows automatic generation of desired population models. The aim of this application is to generate any population group that(More)
We present a data-driven shape model for reconstructing human body models from one or more 2D photos. One of the key tasks in reconstructing the 3D model from image data is shape recovery, a task done until now in utterly geometric way, in the domain of human body modeling. In contrast, we adopt a data-driven, parameterized deformable model that is acquired(More)