The purpose of this study was to compare the dietary habits, nutrient intake, bone mineral density (BMD) and bone metabolism in Korean male collegians as related to smoking situation. One hundred sixty one young adult males at the age of 20-26 participated in this study. The subjects were divided into four groups: non smoker (n=42), light smoker (n=34),… (More)
This work-in-progress video introduces SiCi (smart ideas for creative interplay), an authoring tool to create new type of robot contents by combining interactions among multimedia entities in the virtual world with robots in the real world.
This paper presents a process to build a classifier in a data-driven way for recognizing engagement of children in a robot-based math quiz game. The process consists of collecting video recordings from HRI experiments; annotating the social signals and engagement states via video analysis; extracting feature vectors from the annotations and training… (More)
The children who suffer from psychological and emotional disorder are unaccustomed to cooperation, shared meaning, sympathy, empathy, and magnanimity. In recent, several attempts has been tried at increasing children's social skills by emotional role-playing game with robots because the robotic system can offer dynamic, adaptive and autonomous interaction… (More)
Severe congenital neutropenia (SCN) is a heterogeneous group of disorders with a defect in granulopoiesis causing marked neutropenia and severe bacterial infections. A 17-month-old girl (patient 1) was admitted due to cervical lymphadenitis caused by methicillin-resistant Staphylococcus aureus, with neutropenia. She had Pseudomonas aeruginosa sepsis and… (More)
This demonstration introduces SiCi (Smart ideas for Creative interplay) that brings a single-body robot to life by delivering a variety of contents and then fosters children's creativity and innovation in education.