Hugo Loi

Learn More
Many rendering methods use discrete textures (planar arrangements of vector elements) instead of classic bitmaps. Discrete textures are resolution-insensitive and easily allow to modify the elements' geometry or spatial distribution. However, manually drawing such textures is a time-consuming task. Automating this production is a long-time studied subject.(More)
For a long time, artists and technical illustrators have used textures made of small 2D elements, arranged in a repetitive fashion. These textures have been widely used to produce pictures. Today, the diffusion of high resolution color wide printers and digital looms creates a need for very large digital pictures. However, producing textures by hand is a(More)
  • 1