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Keywords: Applications in subject areas Architectures for educational technology system Interactive learning environments Teaching/learning strategies a b s t r a c t A mobile guide system that integrates art appreciation instruction with augmented reality (AR) was designed as an auxiliary tool for painting appreciation, and the learning performance of(More)
This study describes the web-based self-and peer-assessments system, or the Web-SPA, which has been shown to provide teachers with a flexible interface with which to arrange various self-and peer-assessment procedures. Secondly, this study examines the effects of the application of the progressively focused self-and peer-assessment (PFSPA) procedures that(More)
This research explores the process of asynchronous problem-solving-based discussion activities and aims to understand limitations likely to arise during learners' problem-solving discussions. The research has combined lag-sequential analysis and quantitative content analysis, and expects to use such analyzing methods to further understand the sequential(More)
Based on the sense of place theory and the design principles of guidance and interpretation, this study developed an augmented reality mobile guidance system that used a historical geo-context-embedded visiting strategy. This tool for heritage guidance and educational activities enhanced visitor sense of place. This study consisted of 3 visitor groups(More)
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We studied the(More)