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In this paper we describe the computational and architectural requirements for systems which support real-time multimodal interaction with an embodied conversational character. We argue that the three primary design drivers are real-time multithreaded entrainment, processing of both interactional and propositional information, and an approach based on a(More)
Prior research into embodied interface agents has found that users like them and ®nd them engaging. However, results on the effectiveness of these interfaces for task completion have been mixed. In this paper, we argue that embodiment can serve an even stronger function if system designers use actual human conversational protocols in the design of the(More)
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