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Sort-last parallel rendering is widely used. Recent GPU developments mean that a PC equipped with multiple GPUs is a viable alternative to a high-cost supercomputer: the Fermi architecture of a single GPU supports uniform virtual addressing, providing a foundation for non-uniform memory access (NUMA) on multi-GPU platforms. Such hardware changes require the(More)
Due to its high performance/cost ratio, a single PC equipped with multi-GPU is an attractive platform for large scale scene rendering and visualization. In this paper, we present a compositeless parallel rendering algorithm on shared memory multi-GPU system. Our algorithm is based on hybrid sort-first and sort-last render mode. By utilizing the DMA(More)
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