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OmniTouch: wearable multitouch interaction everywhere
TLDR
OmniTouch is a wearable depth-sensing and projection system that enables interactive multitouch applications on everyday surfaces and is conceivable that anything one can do on today's mobile devices, they could do in the palm of their hand.
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units
TLDR
This work investigates the design space of gaming experiences that are possible with RoomAlive, explores methods for dynamically mapping content based on room layout and user position, and showcases four experience prototypes that demonstrate the novel interactive experiences possible with the system.
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
TLDR
The study results indicate that all the haptic retargeting techniques improve the sense of presence when compared to typical wand-based 3D control of virtual objects, and a hybrid technique which combines both world and body manipulation achieves the highest satisfaction and presence scores.
Pen + touch = new tools
TLDR
A division of labor between pen and touch is advocated: the pen writes, touch manipulates, and the combination of pen + touch yields new tools that helps the UI designer to avoid encumbrances such as physical buttons, persistent modes, or widgets that detract from the user's focus on the workspace.
Precise selection techniques for multi-touch screens
TLDR
A set of five techniques, called Dual Finger Selections, which leverage the recent development of multi-touch sensitive displays to help users select very small targets by adjusting the control-display ratio with a secondary finger while the primary finger controls the movement of the cursor.
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
TLDR
The interactions and algorithms unique to LightSpace are detailed, some initial observations of use are discussed, and future directions are suggested.
MirageTable: freehand interaction on a projected augmented reality tabletop
Instrumented with a single depth camera, a stereoscopic projector, and a curved screen, MirageTable is an interactive system designed to merge real and virtual worlds into a single spatially
IllumiRoom: peripheral projected illusions for interactive experiences
TLDR
This work investigates how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen.
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop
TLDR
A class of passive haptics that is a set of geometric primitives that simulate touch feedback in elaborate virtual reality scenes called Sparse Haptic Proxy, which predicts users' intentions during interaction in the virtual space by analyzing their gaze and hand motions, and consequently redirect their hand to a matching primitive of the proxy.
Sphere: multi-touch interactions on a spherical display
TLDR
A set of multi-touch interaction techniques and interface concepts that facilitate collaborative interactions around Sphere are presented and several important observations of collaborative activity from the initial Sphere installation are reported.
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