Hong-Chung Chang

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The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popular Internet activities in recent years, but cheating activity, such as the use of game bots, has increased as a consequence. Generally, the gaming community disapproves of the(More)
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generally, the gaming community disapproves of the use of game bots, as bot users obtain unreasonable rewards without corresponding efforts. However, bots are hard to detect because they(More)
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