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We present a tone reproduction operator that preserves visibility in high dynamic range scenes. Our method introduces a new histogram adjustment technique, based on the population of local adaptation luminances in a scene. To match subjective viewing experience, the method incorporates models for human contrast sensitivity, glare, spatial acuity and color(More)
The Ball-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are surface samples acquired with multiple range scans of an object. The principle of the BPA is very simple: Three points form a triangle if a ball of a user-specified radius p touches them without containing any other point. Starting with a(More)
Radiosity and other global illumination methods for image synthesis calculate the real world radiance values of a scene instead of the display radiance values that will represent them. Though radiosity and ray tracing methods can compute extremely accurate and wide-ranging scene radiances, modern display devices emit light only in a tiny fixed range. The(More)
We describe the use of traditional stereological methods to synthesize 3D solid textures from 2D images of existing materials. We first illustrate our approach for aggregate materials of spherical particles, and then extend the technique to apply to particles of arbitrary shapes. We demonstrate the effectiveness of the approach with side-by-side comparisons(More)
— We describe a project to create a three-dimensional digital model of Michelangelo's Florentine Pietà. The model is being used in a comprehensive art-historical study of this sculpture that includes a consideration of historical records and artistic significance as well as scientific data. A combined multi-view and photometric system is used to capture(More)
A new progressive global illumination method is presented which produces approximate images quickly, and then continues to systematically produce more accurate images. The method combines the existing methods of progressive refinement radiosity, Monte Carlo path tracing and light ray tracing. The method does not place any limitation on surface properties(More)
A general theory of stochastic estimates of the Neumann series for the solution of certain Fredholm integral equations and related series. Iterative methods for fast radiosity solutions. radiosity usable: Automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions. Improving radiosity solutions through the use of(More)
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of(More)
We describe a system for capturing bump maps from a series of images of an object from the same view point, but with varying, known, illumination. Using the illumination information we can reconstruct the surface normals for a variety of, but not all, surface nishes and geometries. The system allows an existing object to be rerendered with new lighting and(More)