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This paper discusses an approach for computing the ambient occlusion by curvature depended approximation of occlusion. Ambient occlusion is widely used to improve the realism of fast lighting simulation. The ambient occlusion is defined as follows.
The ADAM (a disintegrin and metalloprotease) family is a group of transmembrane proteins containing cell adhesive and proteolytic functional domains. Microarray analysis detected elevated ADAM9 during the transition of human LNCaP prostate cancer cells from an androgen-dependent to an androgen-independent and metastatic state. Using a prostate tissue array… (More)
MoCap-based facial expression synthesis techniques have been applied to provide CG character with expressive and accurate facial expressions [Deng et al. 2006: Lau et al. 2007]. The representative performance of these techniques depends on the variety of captured facial expressions. It is also difficult to guess what expressions are needed to synthesize… (More)
This paper deals with player tracking in broadcast soccer video. In soccer games, players sometimes gather in a small area in the case of, for example, a corner kick. In such a case, due to a heavy occlusion, a simple detection-and-tracking method will certainly fail. We cope with such difficult cases using a constraint satisfaction approach. To integrate… (More)
This paper describes a method for recovering appearance of inner slices of translucent objects. The outer appearance of translucent objects is a summation of the appearance of slices at all depths, where each slice is blurred by depth-dependent point spread functions (PSFs). By exploiting the difference of low-pass characteristics of depth-dependent PSFs,… (More)