Hirofumi Hamazaki

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This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell decomposition using a loose octree in order not to intersect with polygons of the environment. The method defines a camera movement space (also known as Configuration Space) which is(More)
We propose a method that automatically generates a smooth chase camera movement to follow a subject, a user-controlled character or a character with unknown behaviors , in a 3D environment freely in real time. We consider three objectives in generating the smooth-camera movement: to avoid collisions with obstacles, to avoid subject occlusions, and to choose(More)
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