Hillevi Sundholm

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This case study describes collaborative creativity in technology-supported teams with the task of making an interactive artefact. The teams work in the iLounge, which is designed and built with the purpose of supporting co-located collaborative work. iLounge is equipped with several vertical and horizontal large screens, called smart boards, where the team(More)
This paper focuses on the concept of representations produced in the context of collaborative design. More specifically, on the interplay between collaborative creation of sketches (design proposals), and argumentation and negotiation processes taking place in the design activity. The question raised in this paper is how sketches produced during a design(More)
This case study reports on collaborative design of an interactive artifact. The team works in the iLounge, which is designed and built with the purpose of supporting co-located collaborative work. iLounge is equipped with several horizontal large screens, called Smart boards, where the team members can make their contributions available to all others. We(More)
Computing devices are becoming wireless, increasingly smaller and embedded into other artefacts. Some of them are mobile while others are built into the environment. The novel technologies are also becoming more dependent of communication with other computing devices over different kinds of networks. These interconnected devices constitute locally(More)
We followed an international research network that holds regular meetings in technology-enhanced working environments. The team is geographically distributed and uses a set of technical artefacts to support their collaborative work, including a videoconferencing system and a media space. We have been studying how mutual understanding is created between the(More)
This paper tells a story of an international and multidisciplinary atelier-based design experiment. For ten days in Rome, the 'White Group' explored a cyclical process of fieldwork and intervention, critical reflection, design concept generation, and prototyping to generate two novel and situated forms of technologically-mediated city tourism. We wanted to(More)
Not only do people make spaces, but also spaces make people. Acknowledgement First of all I want to thank my supervisors Carl Gustaf Jansson, Henrik Artman, and Robert Ramberg for their support and guidance in this work. In particular I am indebted to Calle for believing in me from the very beginning ; he made this thesis possible. As part of my doctoral(More)
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