Hillevi Sundholm

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This case study describes collaborative creativity in technology-supported teams with the task of making an interactive artefact. The teams work in the iLounge, which is designed and built with the purpose of supporting co-located collaborative work. iLounge is equipped with several vertical and horizontal large screens, called smart boards, where the team(More)
This paper focuses on the concept of representations produced in the context of collaborative design. More specifically, on the interplay between collaborative creation of sketches (design proposals), and argumentation and negotiation processes taking place in the design activity. The question raised in this paper is how sketches produced during a design(More)
This case study reports on collaborative design of an interactive artifact. The team works in the iLounge, which is designed and built with the purpose of supporting co-located collaborative work. iLounge is equipped with several horizontal large screens, called Smart boards, where the team members can make their contributions available to all others. We(More)
Not only do people make spaces, but also spaces make people. Acknowledgement First of all I want to thank my supervisors Carl Gustaf Jansson, Henrik Artman, and Robert Ramberg for their support and guidance in this work. In particular I am indebted to Calle for believing in me from the very beginning ; he made this thesis possible. As part of my doctoral(More)
Computing devices are becoming wireless, increasingly smaller and embedded into other artefacts. Some of them are mobile while others are built into the environment. The novel technologies are also becoming more dependent of communication with other computing devices over different kinds of networks. These interconnected devices constitute locally(More)
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