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Personality Traits and Life Satisfaction among Online Game Players
The DFC Intelligence predicts worldwide online game revenues will reach $9.8 billion by 2009, making online gaming a mainstream recreational activity. Understanding online game player personalityExpand
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A two-echelon inventory model for fuzzy demand with mutual beneficial pricing approach in a supply chain
This paper develops a two-echelon inventory model with mutual beneficial pricing strategy with considering fuzzy annual demand; single vendor and multiple buyers in this model. The beneficial pricingExpand
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An empirical study of the effect of conscientiousness on leisure satisfaction when playing online games
Online games have been growing at a rapid pace with continual advances in new internet technologies. A robust literature review revealed that few empirical studies have been conducted on the behaviorExpand
The impact of neuroticism on leisure satisfaction: Online game application
This study was designed to uncover the impact of neuroticism on leisure satisfaction based on online games in Taiwan, the country that has the second largest online game-playing market in the world.Expand
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Agreeableness and leisure satisfaction in the context of online games
Personality traits and leisure satisfaction have been the subjects of a large amount of empirical research, but there is still little agreement concerning the nature of the relationship betweenExpand
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