Hidekuni Annaka

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We often need to refer to adjacent elements (e.g., vertices, edges and triangles) in triangle meshes for rendering, mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory needed to represent element connectivity in gigantic triangle meshes. This paper proposes a new scheme for referring to adjacent(More)
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for rendering, mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory needed to represent element connectivity in gigantic triangle meshes. We proposed a memory efficient scheme for referring to adjacent(More)
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