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Adaptive Educational Hypermedia Based on Multiple Student Characteristics
The development of an AEH system which includes a student model that can simultaneously take into account multiple student characteristics is discussed, which will be developed to use stereotypes, overlays and perturbation techniques.
Pengembangan adaptive mobile learning pada mata pelajaran biologi SMA sebagai upaya mendukung proses blended learning
The result of the study shows that the product namely Adaptive Mobile Learning fulfils the criteria and has been claimed as appropriate to be used as learning media according to the validation from the materials experts, media experts, and students who use the product.
The Effects of Multimedia and Learning Style on Student Achievement in Online Electronics Course.
This experimental study investigated the effects of multimedia preferences and learning styles on undergraduate student achievement in an adaptive e-learning system for electronics course at the
The Design of Adaptive E-Learning System based on Student ’ s Learning Styles
This paper discusses the design of adaptive elearning system based on student’s learning styles, which extends the advantages of conventional e-learning which are classroom and platform independence.
The Evaluation of a Moodle Based Adaptive e-Learning System
An adaptive e-learning system based on student's learning styles that has been developed using LMS Moodle and all adaptation functionalities have performed correctly.
Penelitian ini bertujuan menghasilkan bahan ajar berbasis web berdasarkan gaya belajar siswa, mengetahui kelayakan produk bahan ajar berbasis web ,dan mengetahui efektivitas bahan ajar berbasis web
The Implementation of Flipped Classroom Learning Model Using Moodle To Increase Students’ Higher Order Thinking Skills
This study aims to reveal the differences in the learning achievement based on higher order thinking skills of the students using flipped classroom learning model with moodle media on simulation and
ME science as mobile learning based on virtual reality
ME Science is a product of research and development that was using Alessi and Trollip model that generates mobile learning application based on virtual reality that can be run on android-based smartphone.
Pengembangan multimedia pembelajaran berbasis role playing games (RPG) pada materi lingkaran untuk siswa SMP/MTs kelas VIII
Penelitian ini bertujuan: (1) menghasilkan produk multimedia pembelajaran berbasis RPG pada materi lingkaran untuk siswa SMP/MTs Kelas VIII yang layak digunakan dalam proses pembelajaran, (2)