Henry Lowood

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The earliest digital games emerged out of laboratories and research centers in the 1960s and 1970s. The intertwined histories of Nolan Bushnell's Computer Space and Pong illustrate the transition from these "university games" to accessible entertainment and educational games as well as the complicated historical relationship among the arcade, computer, and(More)
This paper is an edited version of the International Game Developers Association’s Game Preservation Special Interest Group’s recent white paper. The specific threats to preserving digital games are outlined, as is the importance of games as cultural objects. The current strategies for preservation across a range of stakeholders are presented followed by an(More)
The future of computer game history lies in preservation. Most work has focused on the collection and maintenance of completed games, both digital and physical, but for game history to mature we need to look beyond singular objects and venture deeper into games’ development history. There is a problem, however, in that most development practice and(More)
In the following case history, I will examine the emergence and significance of The Sims. I will begin with a brief introduction of the game’s origins and history. I will then proceed to assess the significance of the game on the history of gaming, highlighting both notable events in the evolution of The Sims itself, and particular characteristics of the(More)