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Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
- Henry Jenkins
- Education
- 19 October 2006
Many teens today who use the Internet are actively involved in participatory cultures -- joining online communities (Facebook, message boards, game clans), producing creative work in new forms…
Convergence Culture: Where Old and New Media Collide
- Henry Jenkins
- Art
- 2006
"Convergence Culture" maps a new territory: where old and new media intersect, where grassroots and corporate media collide, where the power of the media producer, and the power of the consumer…
Textual Poachers: Television Fans & Participatory Culture
- Henry Jenkins
- Sociology
- 1992
Get a life,' William Shatner told Star Trek fans. Yet, as Textual Poachers argues, fans already have a life,' a complex subculture which draws its resources from commercial culture while also…
Fans, Bloggers, and Gamers: Exploring Participatory Culture
- Henry Jenkins
- Art
- 2006
ContentsIntroduction: Confessions of an Aca/Fan I Inside Fandom1 Excerpts from "Matt Hills Interviews Henry Jenkins" 2 Star Trek Rerun, Reread, Rewritten: Fan Writing as Textual Poaching 3 "Normal…
Spreadable Media: Creating Value and Meaning in a Networked Culture
- Henry Jenkins, S. Ford, Joshua Green
- Art
- 21 January 2013
Acknowledgments How to Read This Book Introduction: Why Media Spreads 1 Where Web 2.0 Went Wrong 2 Reappraising the Residual 3 The Value of Media Engagement 4 What Constitutes Meaningful…
Game Design as Narrative Architecture
- Henry Jenkins
- Art
- 2003
The relationship between games and story remains a divisive question among game fans, designers, and scholars alike. At a recent academic Games Studies conference, for example, a blood feud…
The Cultural Logic of Media Convergence
- Henry Jenkins
- Art
- 1 March 2004
Responding to the contradictory nature of our current moment of media change, this article will sketch a theory of media convergence that allows us to identify major sites of tension and transition…
HARNESSING THE POWER OF GAMES IN EDUCATION
- K. Squire, Henry Jenkins
- Education
- 2003
The video game industry has been a major influence on students' lives in recent years. Now researchers consider how games might be used in pursuit of engaging, effective learning experiences. Kurt…
Chess for girls? Feminism and computer games
- J. Cassell, Henry Jenkins
- Education
- 1 December 1998
A recent Saturday Night Live show (Dec. 6, 1997) featured a pseudo-commercial for ‘Chess for Girls.’ The skit opens with a brother and sister playing chess; the boy soon moves to checkmate his…
From Barbie to Mortal Kombat: gender and computer games
- J. Cassell, Henry Jenkins
- Art
- 1 December 1998
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