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— Multi-fingered robot grasping is a challenging problem that is difficult to tackle using hand-coded programs. In this paper we present an imitation learning approach for learning and generalizing grasping skills based on human demonstrations. To this end, we split the task of synthesizing a grasping motion into three parts: (1) learning efficient grasp(More)
— Creating robots that can act autonomously in dynamic, unstructured environments is a major challenge. In such environments, learning to recognize and manipulate novel objects is an important capability. A truly autonomous robot acquires knowledge through interaction with its environment without using heuristics or prior information encoding human domain(More)
This paper presents a comparison of various classification methods for the problem of recognizing grasp types involved in object manipulations performed with a data glove. Conventional wisdom holds that data gloves need calibration in order to obtain accurate results. However, calibration is a time-consuming process, inherently user-specific, and its(More)
Programming of complex motor skills for humanoid robots can be a time intensive task, particularly within conventional textual or GUI-driven programming paradigms. Addressing this drawback, we propose a new programming-by-demonstration method called Kinesthetic Bootstrapping for teaching motor skills to humanoid robots by means of intuitive physical(More)
Exploration vs. exploitation is a well known issue in Evolutionary Algorithms. Accordingly, an unbalanced search can lead to premature convergence. GASOM, a novel Genetic Algorithm, addresses this problem by intelligent exploration techniques. The approach uses Self-Organizing Maps to mine data from the evolution process. The information obtained is(More)
C lose physical interaction between robots and humans is a particularly challenging aspect of robot development. For successful interaction and cooperation, the robot must have the ability to adapt its behavior to the human counterpart. Based on our earlier work, we present and evaluate a computationally efficient machine learning algorithm that is well(More)
—Inference of human intention may be an essential step towards understanding human actions and is hence important for realizing efficient human-robot interaction. In this paper, we propose the Intention-Driven Dynamics Model (IDDM), a latent variable model for inferring unknown human intentions. We train the model based on observed human movements/actions.(More)
Intention inference can be an essential step toward efficient human-robot interaction. For this purpose, we propose the Intention-Driven Dynamics Model (IDDM) to probabilistically model the generative process of movements that are directed by the intention. The IDDM allows to infer the intention from observed movements using Bayes' theorem. The IDDM(More)
— In order for humans and robots to engage in direct physical interaction several requirements have to be met. Among others, robots need to be able to adapt their behavior in order to facilitate the interaction with a human partner. This can be achieved using machine learning techniques. However, most machine learning scenarios to-date do not address the(More)
We present a novel method for virtual character animation that we call <i>action capture</i>. In this approach, virtual characters learn to imitate the actions of Virtual Reality (VR) users by tracking not only the users' movements but also their interactions with scene objects.Action capture builds on conventional motion capture but differs from it in that(More)