Helma van Rijn

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This paper describes how we tried to increase the user's feeling of 'psychological ownership' during the LINKX project. In this participatory design project, a language-learning toy was designed for children with autism. Participating 'users' were three boys with autism, their parents, and care professionals, such as teachers and a speech therapist. The(More)
Recommended by Adrian Cheok This paper presents guidelines for designers to help them consider what children with autism value in interactions with their environment. The guidelines were developed during the LINKX project in order to design a language learning toy for these children and are based on literature study, expert interviews, generative(More)
The front end of product development has seen a rapid growth in attention for the end-users. For radical innovation, as well as for redesign and optimization, design teams are looking to incorporate the experi-ential knowledge of users into the design solutions. By means of three cases, we describe participatory techniques in the early phases of design, and(More)
Involving people with impairments in the design process is very challenging, especially when impairments affect cognitive functions or communication. People with such impairments may have substantial problems with thought processes and communication, including understanding abstractions, sequencing thoughts and actions, understanding symbols, and(More)
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