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We describe the iterative design of two collaborative storytelling technologies for young children, KidPAD and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration such that children are invited to discover the added benefits of working together. This has been motivated by our experiences of using early versions of our(More)
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses(More)
Tangibles, in the form of physical artefacts that are electronically augmented and enhanced to trigger various digital events to happen, have the potential for providing innovative ways for children to play and learn, through novel forms of interacting and discovering. They offer, in addition, the scope for bringing playfulness back into learning. To this(More)
We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of(More)
Asperger’s Syndrome (AS) falls at the high functioning end of the autistic spectrum and is characterised by average or above average intelligence, obsessive interests in specific topics and adherence to routines. There may also be marked deficiencies in social skills, non-verbal communication, abstract thought processes, theory of mind, executive(More)
The KidStory project aims to develop technologies that encourage young children to work collaboratively in the classroom. KidPad, a drawing and zooming tool, has been developed to be used with one, two or more mice to support children's 'shoulder-to-shoulder' collaboration at the computer. The study described in this paper explores how multiple input(More)
This paper presents evaluation of two technologies designed to encourage collaborative behaviour in young children in a classroom setting. KidPad, a 2_D drawing package with zooming capabilities, was adapted for use with multiple mice and tangible interfaces. The first section of the paper focuses on a study carried out to evaluate the effect of multiple(More)
Interleukin-6 (IL-6) is a critical regulator of the immune system and has been widely implicated in autoimmune disease. Here, we describe the discovery and characterization of olokizumab, a humanized antibody to IL-6. Data from structural biology, cell biology and primate pharmacology demonstrate the therapeutic potential of targeting IL-6 at "Site 3",(More)
Virtual Environments (VE's) offer the potential for users to explore social situations and 'try out' different behaviour responses for a variety of simulates social interactions. One of the challenges for the VE developer is how to construct the VE to allow freedom of exploration and flexibility in interactive behaviour, without the risk of users(More)