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- Heiner Ackermann, Heiko Röglin, Berthold Vöcking
- Theor. Comput. Sci.
- 2006

Unlike standard congestion games, weighted congestion games and congestion games with player-specific delay functions do not necessarily possess pure Nash equi-libria. It is known, however, that there exist pure equilibria for both of these variants in the case of singleton congestion games, i. e., if the players' strategy spaces contain only sets of… (More)

- Heiner Ackermann, Heiko Röglin, Berthold Vöcking
- 2006 47th Annual IEEE Symposium on Foundations of…
- 2006

We study the impact of combinatorial structure in congestion games on the complexity of computing pure Nash equilibria and the convergence time of best response sequences. In particular, we investigate which properties of the strategy spaces of individual players ensure a polynomial convergence time. We show that if the strategy space of each player… (More)

- Matthias Englert, Heiko Röglin, Berthold Vöcking
- Algorithmica
- 2006

2-Opt is probably the most basic local search heuristic for the TSP. This heuristic achieves amazingly good results on “real world” Euclidean instances both with respect to running time and approximation ratio. There are numerous experimental studies on the performance of 2-Opt. However, the theoretical knowledge about this heuristic is still very limited.… (More)

- Heiner Ackermann, Paul W. Goldberg, Vahab S. Mirrokni, Heiko Röglin, Berthold Vöcking
- SIAM J. Comput.
- 2008

Various economic interactions can be modeled as two-sided markets. A central solution concept to these markets are stable matchings, introduced by Gale and Shapley. It is well known that stable matchings can be computed in polynomial time, but many real-life markets lack a central authority to match agents. In those markets, matchings are formed by actions… (More)

- David Arthur, Bodo Manthey, Heiko Röglin
- 2009 50th Annual IEEE Symposium on Foundations of…
- 2009

The k-means method is one of the most widely used clustering algorithms, drawing its popularity from its speed in practice. Recently, however, it was shown to have exponential worst-case running time. In order to close the gap between practical performance and theoretical analysis, the k-means method has been studied in the model of smoothed analysis. But… (More)

- Bodo Manthey, Heiko Röglin
- ISAAC
- 2009

The k-means algorithm is the method of choice for clustering large-scale data sets and it performs exceedingly well in practice. Most of the theoretical work is restricted to the case that squared Euclidean distances are used as similarity measure. In many applications, however, data is to be clustered with respect to other measures like, e.g., relative… (More)

- Heiko Röglin, Shang-Hua Teng
- 2009 50th Annual IEEE Symposium on Foundations of…
- 2009

We prove that the number of Pareto-optimal solutions in any multiobjective binary optimization problem with a finite number of linear objective functions is polynomial in the model of smoothed analysis. This resolves a conjecture of Rene Beier. Moreover, we give polynomial bounds on all finite moments of the number of Pareto-optimal solutions, which yields… (More)

- Tobias Brunsch, Heiko Röglin
- Theor. Comput. Sci.
- 2011

k-means++ is a seeding technique for the k-means method with an expected approximation ratio of O(log k), where k denotes the number of clusters. Examples are known on which the expected approximation ratio of k-means++ is Ω(log k), showing that the upper bound is asymptotically tight. However, it remained open whether k-means++ yields an O(1)-approximation… (More)

- Timo Kötzing, Frank Neumann, Heiko Röglin, Carsten Witt
- Swarm Intelligence
- 2011

Bioinspired algorithms, such as evolutionary algorithms and ant colony optimization, are widely used for different combinatorial optimization problems. These algorithms rely heavily on the use of randomness and are hard to understand from a theoretical point of view. This paper contributes to the theoretical analysis of ant colony optimization and studies… (More)

A sequence of objects that are characterized by their color has to be processed. Their processing order influences how efficiently they can be processed: Each color change between two consecutive objects produces costs. A reordering buffer, which is a random access buffer with storage capacity for <i>k</i> objects, can be used to rearrange this sequence… (More)