Heidi Schelhowe

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In this paper, we report on the outcomes of the European project EduWear. The aim of the project was to develop a construction kit with smart textiles and to examine its impact on young people. The construction kit, including a suitable programming environment and a workshop concept, was adopted by children in a number of workshops. The evaluation of the(More)
In this paper, we present results from the ongoing research project <i>expertAzubi</i> that seeks to foster the learning experiences from teen-aged children in work context by providing a Web 2.0 platform, in which they can collaborate and build a community. This target group grew up as so-called "Digital Natives". Due to a lack of established concepts how(More)
In our web-based platform "<i>Wayang Authoring</i>" children with different cultural backgrounds can share stories and make experiences in culturally different storytelling styles. The research question focuses on by which design our system can enhance creative storytelling and self-expression as well as help to share cultural diversity. The idea of(More)
Physical Education as a school subject is usually not connected to theoretical analysis and cognitive skills, even though the formal description of movements can support good performance. In this paper, we present an approach whereby construction of new and technologically enhanced equipment for sports allows young people to gain an insight into the(More)
The emergent discussion about embodiment offers new perspectives in Human-Computer-Interaction and needs further fundamental research in particular for its usefulness in the field of education. With our approach we want to use the concept to foster children's motivation to gain insight into the secrets of "intelligent" behavior of computer-generated(More)
During the interaction of a collaborative learning team, students usually participate in a variety of roles such as leader, follower and isolator, etc. These roles should be recognized and monitored carefully, especially the team leader, so that the collaboration might be engineered and supported appropriately. Identifying emergent leadership roles in a(More)
Like literacy itself, access to digital media both reflects and shapes the ways people <i>play and learn</i>, and more generally, how individuals and groups <i>perceive themselves, relate to others, treat things, and occupy space</i>. We see both opportunities and risks in today's infatuation for all things digital. As organizers of the IDC 2009 workshop on(More)