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Although there has been a drastic increase in the research of aesthetics of interaction, we still lack well-defined practical knowledge of how to <i>design</i> aesthetic interactions. In order to develop such knowledge, we adapt three important ways of thinking in designing <i>interactions</i> influenced by traditional design disciplines, namely, 1)(More)
Assuming that an interactive artifact cannot be fully understood by itself due to their increasing number, we explored how individual artifacts are related to each other and how those relationships can be investigated for further design and research implications. This study suggests a concept of <i>ecology of artifacts</i> to describe any implicit or(More)
We present an approach for exploring materiality of digital artifacts by suggesting a study method---<i>material probe</i>. The purpose with the method is to understand how people perceive material qualities of artifacts and to discuss how designers could intentionally and methodologically include such non-functional user desires related to material(More)
Advanced information and interaction technology pervades everyday life, introducing new forms and meanings of computer applications beyond desktop computers---from varying types of digital devices to interactive fashion and architecture. Motivated by the notion of <i>digital technology as a material for interaction design</i>, this research aims to develop(More)
In this paper we propose SKIN as an interdisciplinary design approach for sophisticated interactive surfaces, with an emphasis on their meanings and aesthetic qualities. SKIN: Surface Kinetics INterface, aims at integrating concept-driven design process and exploratory critical engagement with forms and materials into current user-centered design approaches(More)
This paper is motivated by the increasing significance of form in design and use of interactive artifacts. The objective of this paper is to conceptualize what we mean by <i>form</i> in the context of interaction design and HCI research and how we can approach it in regard to emerging type of <i>digital materiality</i>. To do this, we first examine(More)
The emotional experience of an interactive system has been the subject of a great deal of recent interest and study in the HCI community. However, many of researchers have pointed out the extreme difficulty in predicting or controlling these emotional experiences through intentional design choices. However, the user study we conducted proposes a different(More)
The aim of the workshop is to provide a forum for researchers and practitioners to discuss the present and future of ecological perspectives in HCI. The participants will reflect on the current uses and interpretations of "ecology" and related concepts in the field. The workshop will assess the potential of ecological perspectives in HCI for supporting rich(More)
In this research, we aim to explore meaningful design directions for future photography applications with a focus on the experiences around sharing. We review a wide-rage of photo-related applications, extracting emerging patterns of different photo-related interactions to inform a framework for their discussion. We extract two themes from the first stage(More)
The effect of extracellular beta-(1-->3), (1-->6)-glucan, produced by Paenibacillus polymyxa JB115, on nitric oxide (NO) production in RAW264.7 macrophages was investigated. beta-glucan induced the production of NO by RAW264.7 macrophages in a concentration- and time-dependent manner. Moreover, beta-glucan stimulation increased the mRNA expression of iNOS,(More)