Over the last 100 years, numerous studies have examined the effective visual stimulus properties for inducing illusory self-motion (known as vection). This vection is often experienced more strongly in daily life than under controlled experimental conditions. One well-known example of vection in real life is the so-called 'train illusion'. In the present… (More)
Radial lines of Ehrenstein patterns induce illusory scintillating lustre in gray disks inserted into the central gaps (scintillating-lustre effect). We report a novel variant of this illusion by replacing the radial lines with white and black radial fins. Both white and gray disks inserted into the central gaps were perceived as scintillating, if the ratio… (More)
We can easily recognize human movements from very limited visual information (biological motion perception). The present study investigated how upper and lower body areas contribute to direction discrimination of a point-light (PL) walker. Observers judged the direction that the PL walker was facing. The walker performed either normal walking or hakobi, a… (More)
In the uncanny valley phenomenon, the causes of the feeling of uncanniness as well as the impact of the uncanniness on behavioral performances still remain open. The present study investigated the behavioral effects of stimulus uncanniness, particularly with respect to speeded response. Pictures of fish were used as visual stimuli. Participants engaged in… (More)
A growing body of evidence suggests that implicit information processing has considerable effects on the higher-order cognitive processes such as insight problem solving. Is such implicit information stored within the working memory system, or is it processed in a storage system other than working memory? To differentiate these two possibilities, the… (More)
Vection alters the perception of a visual illusion. It enhances the illusory completion of the healing grid (Kanai, 2005, Best Illusion of the Year Contest, Vision Sciences Society). When we perceive our self-motion, the mode of vision is different from that of when we are stationary.
Interpersonal touch is said to have significant effects on social interaction. We used the ultimatum game to examine whether touch from a robot could inhibit a negative feeling to the robot. We set two experimental conditions: the one was "touch condition" in which unfair proposals were offered to a participant when a robot touched his/her arm and the other… (More)
We investigated neural mechanism for animacy perception by Event-Related Potentials (ERPs) during reaching action. Participants were asked to observe an object, either of an animate thing (turtle) or an inanimate thing (robot), which was veiled so that they had to judge only by its motions, not appearance, what it was. We compared ERPs between the condition… (More)