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Weighted voting is a classic model of cooperation among agents in decision-making domains. In such games, each player has a weight, and a coalition of players wins the game if its total weight meets or exceeds a given quota. A player's power in such games is usually not directly proportional to his weight, and is measured by a power index, the most… (More)

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show that computing the winner for proportional approval voting is NP-hard, closing a long standing open problem. As none of… (More)

We consider approval-based committee voting, i.e., the setting where each voter approves a subset of candidates, and these votes are then used to select a fixed-size set of winners (committee). We propose a natural axiom for this setting, which we call justified representation (JR). This axiom requires that if a large enough group of voters exhibits… (More)

In social choice settings with linear preferences, random dictatorship is known to be the only social decision scheme satisfying strategyproofness and ex post efficiency. When also allowing indifferences, random serial dictatorship (RSD) is a well-known generalization of random dictatorship that retains both properties. RSD has been particularly successful… (More)

- Haris Aziz, Felix Brandt, Tu München Germany, Markus Brill
- 2013

Two fundamental notions in microeconomic theory are ef-ficiency—no agent can be made better off without making another one worse off—and strategyproofness—no agent can obtain a more preferred outcome by misrepresenting his preferences. When social outcomes are probability distributions (or lotteries) over alternatives, there are varying degrees of these… (More)

We present computational results concerning stable partitions in additively separable hedonic games. First, we propose a polynomial-time algorithm to compute a contractually individually stable partition. This contrasts with previous results such as NP-hardness of computing individually stable or Nash stable partitions. Secondly, we prove that checking… (More)

Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety of games that have enjoyed special attention within AI, in particular, skill games, connectiv-ity games, flow games, voting games, and matching games. Given a… (More)

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm to solve the problem for all monotonic coalitional games provided that player types are known and the number of player… (More)

An important issue in multi-agent systems is the exploitation of synergies via coalition formation. We initiate the formal study of fractional hedonic games. In fractional he-donic games, the utility of a player in a coalition structure is the average value he ascribes to the members of his coalition. Among other settings, this covers situations in which… (More)