• Publications
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HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed ofExpand
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Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
We introduce "Facet-Streams", a hybrid interactive surface for co-located collaborative product search on a tabletop. Facet-Streams combines techniques of information visualization with tangible andExpand
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Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces
We introduce Blended Interaction, a new conceptual framework that helps to explain when users perceive user interfaces as “natural” or not. Based on recent findings from embodied cognition andExpand
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Fluid interaction for information visualization
Despite typically receiving little emphasis in visualization research, interaction in visualization is the catalyst for the user's dialogue with the data, and, ultimately, the user's actualExpand
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Connichiwa: A Framework for Cross-Device Web Applications
While Mark Weiser's vision of ubiquitous computing is getting closer to reality, a fundamental part of it - the interconnection of devices into a "ubiquitous network" - is not achieved yet.Expand
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Adaptive personal territories for co-located tabletop interaction in a museum setting
In this paper, we address the problem of designing for participation and parallel interaction with a walk-up-and-use tabletop system in a public exhibition environment. Motivated by the work practiceExpand
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Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions
Cross-device interaction between multiple mobile devices is a popular field of research in HCI. However, the appropriate design of this interaction is still an open question, with competingExpand
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Design and Implementation of Post-WIMP Distributed User Interfaces with ZOIL
“Interactive spaces” are physical environments or rooms for collaborative work that are augmented with ubiquitous computing technology. Their purpose is to enable a computer-supported collaborationExpand
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Adaptive Pointing - Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices
We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. First, we discuss extensively some relatedExpand
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Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a central designExpand
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