Harald Holone

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Fun in gaming is a difficult, however paramount, topic. Some games are fun, some are not. Some games are ancient and common to both man and animals, for instance <i>Chase-and-Catch (C&amp;C)</i>. These games are physically intensive, short in duration, and confined to a specific area. In our research we explore transitions from traditional playground(More)
Inspired by systems based on user generated content, we have developed a prototype named <i>OurWay</i>, a collaborative route planning system utilizing user feedback (rating of route segments) to provide quality routes adapted to the users' abilities and needs. We report from an indoor experiment where users in wheelchairs solved navigational tasks with our(More)
This paper address Universal Design and Tangible Interaction through the concept of <i>familiarity.</i> Co-creative tangibles are designed and evaluated in the RHYME project, where the goal is to improve health and well being for children with severe disabilities through music and physical interaction. The main contribution of this paper is to make sense of(More)
—Over the past few years, a lot of research has been conducted to bring Automatic Speech Recognition (ASR) into various areas of Air Traffic Control (ATC), such as air traffic control simulation and training, monitoring live operators for with the aim of safety improvements, air traffic controller workload measurement and conducting analysis on large(More)