Hantze Sudarma

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This paper presents some empiric results on the effect of some game player profiles to their user experience. The cultural gamification prototype for this study is developed using Virtual Reality technology on Google Cardboard in which some elements of Indonesian culture is used in part of the game story. Dataset for the game evaluation is collected using(More)
Problem statement: Language Lab plays crucial role in learning foreign language. With its capability to create environment of connecting students with students, connecting student with teacher and giving the impactful learning resources, some of institution are dare to invest of expensive system. Hence, some of them keep searching for more efficient way to(More)
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