Hans-Werner Gellersen

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Context is a key issue in interaction between human and computer, describing the surrounding facts that add meaning. In mobile computing research published the parameter location is most often used to approximate context and to implement context-aware applications. We propose that ultra-mobile computing, characterized by devices that are operational and(More)
In this work, we investigate eye movement analysis as a new sensing modality for activity recognition. Eye movement data were recorded using an electrooculography (EOG) system. We first describe and evaluate algorithms for detecting three eye movement characteristics from EOG signals-saccades, fixations, and blinks-and propose a method for assessing(More)
Ubiquitous computing is associated with a vision of everything being connected to everything. However, for successful applications to emerge, it will not be the quantity but the quality and usefulness of connections that will matter. Our concern is how qualitative relations and more selective connections can be established between smart artefacts, and how(More)
Small, mobile devices without user interfaces, such as Bluetooth headsets, often need to communicate securely over wireless networks. Active attacks can only be prevented by authenticating wireless communication, which is problematic when devices do not have any a priori information about each other. We introduce a new method for device-to-device(More)
The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than(More)
The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic context sensors, in particular for location and visual context.(More)
In this article, we introduce and evaluate a comprehensive set of performance metrics and visualisations for continuous activity recognition (AR). We demonstrate how standard evaluation methods, often borrowed from related pattern recognition problems, fail to capture common artefacts found in continuous AR—specifically event fragmentation, event(More)
A challenge in facilitating spontaneous mobile interactions is to provide pairing methods that are both intuitive and secure. Simultaneous shaking is proposed as a novel and easy-to-use mechanism for pairing of small mobile devices. The underlying principle is to use common movement as a secret that the involved devices share for mutual authentication. We(More)
Although gaze is an attractive modality for pervasive interactions, the real-world implementation of eye-based interfaces poses significant challenges, such as calibration. We present Pursuits, an innovative interaction technique that enables truly spontaneous interaction with eye-based interfaces. A user can simply walk up to the screen and readily(More)