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In this thesis, the concept of virtual reality has been elaborated in the context of games, industrial design and manufacturing. The main purpose of this master's thesis is to create a virtual environment for games that are near to the reality and according to the human nature through aspects like better interface, simulation, lights, shadow effects and(More)
Traditional desktop computers have a tendency to drag users to the desk and away from their object of work. Researchers working within fields covered by the term 'tangible computing' are trying to find ways to integrate computer technology in a more radical way and minimise gravitation to a desk. In this paper we argue for different interactional features(More)
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